Content

Rubber Duck Thursdays - Sshh, let's talk about secrets.
GitHubThis episode dives deep into GitHub Advanced Security's new standalone Secret Protection and Code Security products. Chris demos secret scanning, push protection, custom patterns, and the free secret risk assessment report, then shows off a GitHub-themed brick breaker game powered by real contribution graph data.

Rubber Duck Thursdays - Creating a brickbreaker walkthrough
GitHubChris live-codes a GitHub-themed brick breaker walkthrough using Copilot agent mode, demonstrating how prompt framing, context, and custom instructions shape AI-generated output.

Rubber Duck Thursdays - Exploring GitHub Models
GitHubChris explores GitHub Models as an AI prototyping playground, demonstrates Copilot on the command line for learning Linux commands, and shows off a Cosmos DB-backed leaderboard for the OctoSnap game.

Rubber Duck Thursdays - Building a scoring system
GitHubChris introduces OctoSnap, a GitHub-themed memory card game built with Next.js, and dives deep into designing a scoring model with Copilot covering difficulty multipliers, time bonuses, and penalty mechanics.

Rubber Duck Thursdays - Lizard, Spock
GitHubExtending Rock Paper Scissors to include Lizard and Spock using GitHub Copilot Vision to interpret a game diagram. Also covers Claude 3.7 Sonnet in Copilot, Dependabot version updates for Go modules, GitHub Codespaces for testing, and repository branch protection settings.

Rubber Duck Thursdays - Rock, Paper, Scissors
GitHubBuilding a Rock Paper Scissors game in Go for the gh-game GitHub CLI extension using GitHub Copilot Agent Mode. Explores the new GPT-4o code completion model, Next Edit Suggestions, and drives test coverage from 42% to 100% using Copilot inline chat and agent workflows.

Rubber Duck Thursdays - Tic, Tac, Toe
GitHubBuilding a Tic Tac Toe game in Go for the gh-game GitHub CLI extension using GitHub Copilot Agent Mode. Also covers setting up CodeQL code scanning, fixing GitHub Actions workflow permissions, and a demo of GitHub Spark for creating micro apps from natural language prompts.

Rubber Duck Thursdays - Actions, Codespaces and Coin Toss
GitHubBuilding on the gh-game CLI extension project, Chris sets up GitHub Codespaces with dev containers, creates a CI workflow using GitHub Actions, and writes Go tests. The stream covers refactoring the coin toss game to use the go-gh prompter package for interactive selection menus, with GitHub Copilot assisting across multiple AI models.

Rubber Duck Thursdays - Creating gh-game CLI extension
GitHubDeep dive into GitHub Actions workflows including build, linter, and release pipelines for the GitHub Skyline CLI extension. Chris cuts a live release, then creates a brand new GitHub CLI extension (gh-game) from scratch — building a coin toss game in Go using the Cobra package with help from GitHub Copilot.

Rubber Duck Thursdays - GitHub Skyline
GitHubChris introduces the GitHub Skyline CLI extension, a Go-based tool that generates 3D STL models and ASCII art visualizations of your GitHub contribution history. The stream covers the gh skyline command, 3D printing contribution graphs, and live refactoring of the Go codebase using GitHub Copilot Edits to split a monolithic main.go into modular components.