31 parts · reading order ↓
Chris introduces the GitHub Skyline CLI extension, a Go-based tool that generates 3D STL models and ASCII art visualizations of your GitHub contribution history. The stream covers the gh skyline command, 3D printing contribution graphs, and live refactoring of the Go codebase using GitHub Copilot Edits to split a monolithic main.go into modular components.
Deep dive into GitHub Actions workflows including build, linter, and release pipelines for the GitHub Skyline CLI extension. Chris cuts a live release, then creates a brand new GitHub CLI extension (gh-game) from scratch — building a coin toss game in Go using the Cobra package with help from GitHub Copilot.
Building on the gh-game CLI extension project, Chris sets up GitHub Codespaces with dev containers, creates a CI workflow using GitHub Actions, and writes Go tests. The stream covers refactoring the coin toss game to use the go-gh prompter package for interactive selection menus, with GitHub Copilot assisting across multiple AI models.
Building a Tic Tac Toe game in Go for the gh-game GitHub CLI extension using GitHub Copilot Agent Mode. Also covers setting up CodeQL code scanning, fixing GitHub Actions workflow permissions, and a demo of GitHub Spark for creating micro apps from natural language prompts.
Building a Rock Paper Scissors game in Go for the gh-game GitHub CLI extension using GitHub Copilot Agent Mode. Explores the new GPT-4o code completion model, Next Edit Suggestions, and drives test coverage from 42% to 100% using Copilot inline chat and agent workflows.
Extending Rock Paper Scissors to include Lizard and Spock using GitHub Copilot Vision to interpret a game diagram. Also covers Claude 3.7 Sonnet in Copilot, Dependabot version updates for Go modules, GitHub Codespaces for testing, and repository branch protection settings.
Chris introduces OctoSnap, a GitHub-themed memory card game built with Next.js, and dives deep into designing a scoring model with Copilot covering difficulty multipliers, time bonuses, and penalty mechanics.
Chris explores GitHub Models as an AI prototyping playground, demonstrates Copilot on the command line for learning Linux commands, and shows off a Cosmos DB-backed leaderboard for the OctoSnap game.
Chris live-codes a GitHub-themed brick breaker walkthrough using Copilot agent mode, demonstrating how prompt framing, context, and custom instructions shape AI-generated output.
This episode dives deep into GitHub Advanced Security's new standalone Secret Protection and Code Security products. Chris demos secret scanning, push protection, custom patterns, and the free secret risk assessment report, then shows off a GitHub-themed brick breaker game powered by real contribution graph data.
Chris explains what Model Context Protocol (MCP) is and demos the new GitHub MCP server alongside Copilot Agent Mode in VS Code. The stream covers creating repos and issues through MCP tools, then builds a strategy visualization app from a screenshot using agent mode, vision, and the Playwright and sequential thinking MCP servers.
A model-packed week — Chris walks through new releases including GPT-4.1, Gemini 2.5 Pro, O3, O4 mini, and Meta Llama 4 in Copilot and GitHub Models. He demos the strategy trend radar app, tries the new Codespaces agent mode button, and builds a GitHub Actions workflow that summarizes the changelog into a newsletter using GitHub Models.
In this episode, Chris reviews the GitHub Changelog covering organization-level Copilot custom instructions, CodeQL for Actions workflow security analysis, Copilot Code Review language expansion, secret scanning alert dismissals, and GitHub Mobile updates. The coding segment tackles theme switching for the Copilot Airways web app and a Tailwind CSS upgrade using GitHub Codespaces and Copilot Agent Mode.
This episode dives deep into Copilot custom instructions — what they are, how to write them, and why they matter for guiding AI-assisted development. Chris reviews the GitHub Changelog including the credential revocation API, CodeQL improvements, and the GitHub Models playground's new prompt improvement feature, then live codes a higher/lower game for a Go-based GitHub CLI extension using Agent Mode with detailed custom instructions.
Chris continues exploring Copilot Agent Mode and custom instructions by building a memory sequence game for the GitHub CLI extension project in Go. The changelog segment covers GitHub CLI accessibility improvements, Copilot Code Review expanding to all languages, Copilot Autofix updates, and the introduction of Copilot premium requests.
In this stream, Chris builds a GitHub CLI extension (gh-demo) in Go from scratch using a spec-driven development approach with Copilot Agent Mode. Topics include bootstrapping a VS Code workspace with Copilot, test-driven development for a hydrate subcommand, and setting up GitHub Actions CI.
In this stream, Chris recaps announcements from Microsoft Build, reviews three weeks of GitHub changelog updates, and does a deep dive into Copilot coding agent using the Copilot Airways demo app. Topics include assigning issues to Copilot, reviewing AI-generated pull requests, MCP integration with Notion, and best practices for writing well-scoped GitHub issues.
In this episode, we recap the latest GitHub changelog updates including Copilot coding agent availability for pro users and the new Playwright MCP browser capability. We update Copilot custom instructions and setup steps for a GitHub Action project, use the Playwright MCP server to build interactive UI features on a trend radar app, and leverage Copilot coding agent to identify and fix technical debt.
In this stream, Chris catches up on several weeks of GitHub updates including the remote MCP server preview and Copilot coding agent for business users. The live coding session demonstrates adding internationalization to the Copilot Airways app using Copilot coding agent, custom VS Code chat modes for planning, and agent mode in Xcode for iOS development.
In this episode, we review the latest GitHub changelog including remote MCP server support for coding agent and Copilot code review on mobile. We use the Playwright MCP server with Copilot agent mode to debug and fix UI issues in the Octo Arcade project, discuss the differences between ask, edit, and agent modes in VS Code, and explore MCP server concepts like tools, prompts, and resources.
In this episode, we recap the latest GitHub changelog including GitHub Spark entering public preview and coding agent support for instructions.md files. We introduce the 'Build for the love of code' hackathon, prototype a rubber duck debugging app with GitHub Spark, and build an MCP server from scratch using TypeScript while exploring tools, prompts, and resources.
In this live stream, we continue building a turn-based game MCP server, implementing MCP elicitation to gather user preferences and consolidating duplicate tool calls into cleaner abstractions. We also recap the latest GitHub changelog including npm trusted publishing with OIDC, Claude Opus 4.1, and Copilot coding agent updates.
In this live stream, we recap the MCP server elicitation feature and then dive into GitHub Actions fundamentals — building workflows from scratch, covering triggers, jobs, dependencies with needs, matrix builds for cross-platform testing, and workflow_dispatch for manual runs. We also walk through a packed GitHub changelog covering ARM64 runners, GPT-5 in GitHub Models, immutable releases, and GitHub MCP server secret scanning.
In this live stream, we explore building a 3D tic-tac-toe visualization using Three.js and Copilot coding agent, demo MCP elicitation for gathering game preferences, and discuss the importance of context engineering when working with AI tools. We also cover GitHub changelog highlights including path-scoped custom instructions for Copilot code review and agents.md support.
Chris catches up on several weeks of GitHub releases, including new models including GPT-5.1, GPT-5.1 Codex, and GPT-5.1 Codex Mini, MCP registry controls, and isolated sub-agents. He then returns to the turn-based game MCP server project, using Copilot's agent mode to diagnose and fix a dependency upgrade failure.
Chris dives into Copilot custom agents and custom instructions for the turn-based game MCP server project. After reviewing the changelog including enterprise bring-your-own-key support and Claude Opus 4.5, he restructures copilot-instructions.md, creates meta instruction files for writing instructions and agents, and explores plan mode for iterating on agent designs.
Chris continues building custom agents for the software development life cycle. After reviewing the changelog including Copilot Spaces updates and assigning issues to Copilot via API, he explores the awesome-copilot repository for agent inspiration, brainstorms SDLC agent ideas like test writers and security reviewers, and live-builds a GitHub Actions workflow agent with a companion instructions file.
Chris reviews the latest GitHub changelog including CodeQL updates, GPT-5.1 Codex Max preview, GitHub MCP server tool-specific configuration, and Enterprise Server 3.19 GA. He then explores the major VS Code December release featuring Agent HQ, background agents with git worktrees, sub-agents, and custom agents for organizations, while continuing to build custom agents for a game MCP server project.
Chris builds a New Year countdown app from scratch using Vite, TypeScript, and Tailwind CSS, leveraging GitHub Copilot's Plan agent for iterative requirements and a custom UI Performance Specialist agent. The stream covers adding time zone support with a world map, a fireworks celebration theme using fireworks.js, and a test-driven development approach.
Chris showcases Timestamp, an open-source countdown timer app built with vanilla TypeScript featuring an extensible theme system, world map wall clock, and 2500+ unit tests with 300+ Playwright end-to-end tests. He deep-dives into structuring GitHub Copilot custom instructions vs agents vs prompt files, demonstrates manager-specialist agent patterns, and walks through GitHub Actions automation for issue forms and theme scaffolding.
Join us for Rubber Duck Thursdays! A lighthearted and informal stream where we live code on some projects. This week we explore how to bring the power of GitHub Copilot into your apps with the GitHub Copilot SDK, building hands-on examples and discussing patterns for integrating AI-powered coding assistance directly into developer tools and workflows.