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ToolUp Tuesday - #3
2022-03-08
Chris and Matt build the world events engine in .NET, connecting it to the Player State models via project references. They design a state machine architecture for the game engine, discuss action points as a game mechanic, and plan the player decisions API in Go for the next episode.

ToolUp Tuesday - #1
2022-02-08
In this debut episode of ToolUp Tuesday, Chris and Matt kick off a new series by planning a massively multiplayer management sim game from scratch. They design a microservices architecture, choosing .NET for the world events engine and Go for player decisions, and set up a GitHub repository with GitHub Projects for backlog management.