Visual Studio Code

ToolUp Days #11

ToolUp Days #11

2022-08-23

The series officially rebrands from ToolUp Tuesday to ToolUp Days, giving Chris and Matt the flexibility to keep a consistent cadence. This episode focuses on rethinking the game's data model — simplifying the player state object, introducing a BarType enum, and scaffolding both a player creation API and a bar management controller, with GitHub Copilot generating much of the boilerplate in real time.

GitHub - More than just a Git repository

GitHub - More than just a Git repository

2022-06-07

Chris is the blogger, podcaster, host and producer of his content platform CloudWithChris.com. He uses GitHub to manage, develop, build and deploy it. In this session, Chris explores how GitHub is more than just a Git repository, and how he uses it for his own work: GitHub Issues / Projects to plan the content (Blog & Podcast) backlog GitHub repositories to version control the website's source code (and recently open sourced the theme) GitHub Codespaces to make changes to the site from any device GitHub actions to build/deploy the site, and publish podcast mp3 files

Microsoft Build 2022

Microsoft Build 2022

2022-05-25

Come together with peers and experts May 24–26, 2022, for an engaging experience around the latest in innovation and tools that will help you stay informed. New for this year, experience market-specific content and connection opportunities for France, Germany, Japan, Latin America, and the UK. Join April Edwards and I, who will be hosting you!

Interfaces in Go

2022-05-16 · 10 min

In this post, I'll be talking about how to use interfaces in Go. This is a continuation of my learning using the Go language. I'll use interfaces to create an application that interacts with several types of bank accounts.

ToolUp Tuesday - #6

ToolUp Tuesday - #6

2022-05-03

Chris and Matt wire up Dapr state management for their .NET player state service, configure VS Code debugging for multi-service development, and document game use cases covering player enrollment, world event ticks, and decision lifecycle.

Go Pointers - Using the & and * operators

2022-05-01 · 5 min

I'll be transparent. The purpose of this post is to help with my own understanding of the Go & and * operators. It's going to be a very short post, and I'm going to try to explain the concepts in a way that I can understand. I've used these operators in C previously, but whenever I'm using them - I always end up having to remember the syntax / which operator is which / what they do. For whatever reason, it doesn't always come intuitively to me.

Set up your Go development environment with Visual Studio Code and Windows Subsystem for Linux (WSL)

2022-04-26 · 12 min

Over the past few weeks, I have been working on a new set of pet projects. I've wanted to learn Go for a while, so I thought this could be a great opportunity to get hands on and try it out. It's fair to say that my development environment was 'functional', but I wanted to revisit it to make sure that I could get the best out of it. In this blog post, I'm going to walkthrough the process of setting up Go on my machine, and then the experience of using Visual Studio Code and Windows Subsystem for Linux (WSL) with Ubuntu.

ToolUp Tuesday - #5

ToolUp Tuesday - #5

2022-04-21

Chris and Matt refactor their Go player decisions API, restructuring packages and project layout. They compare the Gin and Gorilla Mux HTTP frameworks, explore Go interfaces and dependency injection patterns, and discuss unit testing and mocking strategies in Go.

ToolUp Tuesday - #4

ToolUp Tuesday - #4

2022-04-05

Chris and Matt dive into Go (Golang) for the first time on stream, building a player decisions REST API for their game project. They explore Go fundamentals including structs, pointers, packages, and the Gin HTTP framework while comparing Go patterns to C# and .NET conventions.

GitHub - More than a Git repo

GitHub - More than a Git repo

2022-03-09

Chris is the blogger, podcaster, host, and producer of his content platform CloudWithChris.com. He uses GitHub to manage, develop, build and deploy it. In this session, Chris explores how GitHub is more than just a Git repository, and how he uses it for his own work: - GitHub Issues / Projects to plan the content (Blog & Podcast) backlog - GitHub repositories to version control the website's source code (and recently open sourced the theme) - GitHub Codespaces to make changes to the site from any device - GitHub actions to build/deploy the site, and publish podcast mp3 files