CGN5 - Cloud Gaming Notes Episode 5 - Building a game remotely

CGN5 - Cloud Gaming Notes Episode 5 - Building a game remotely

2021-06-02

The COVID-19 pandemic forced game studios worldwide to rethink how large, cross-disciplinary teams — developers, artists, designers, sound engineers — collaborate remotely on titles with enormous file sizes and tight release schedules.

In this episode of Cloud Gaming Notes, Chris is joined by Lee Williams to explore how the gaming industry adapted, and what cloud tools and technologies made it possible.

Key topics covered:

  • Why remote game creation is uniquely challenging: massive asset files, real-time creative iteration, and the need to review work collaboratively across disciplines
  • How cloud-hosted design environments allow teams to build and iterate on assets directly in the cloud, without downloading and re-uploading huge files locally
  • How GitHub and Azure DevOps support source control workflows, CI/CD pipelines, and build automation across game development teams
  • The role of Azure services in supporting multiplayer backends and live game streaming infrastructure
  • How collaboration tools like Microsoft Teams have quietly become part of the game development workflow
  • The emergence of gaming and game streaming as a cloud-native entertainment industry, and the latency requirements that underpin it

This episode offers a fascinating lens on remote collaboration challenges that apply far beyond gaming — and how cloud technology is enabling complex, distributed creative work at scale.

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